Platform Played On: Xbox 360
Release Date: September 6, 2011
Date Played: June 2012
Time Played: 28 Hours
Completed (Y/N): Yes
Score: 5/5
Opinion:
Dead Island made quite a splash with its early 2011 trailer. Not only did it graphically look amazing, it was also very emotional. A few months after the trailer stunned the world, the game came out, and surprisingly got forgotten fairly quickly.
Dead Island was developed by Techland, the company behind the Call of Juarez series. The action is set on a tropical island, a prime vacationing spot and also the location of the world's most notorious prison located in the middle of the bay (akin to Alcatraz). Four people from completely different backgrounds ended up on this island by a strange twist of fate, and all four are immune to the zombie bite. You can choose to play as one of the four. Each has his or her own playstyle, his or her own strengths and his or her own background. The character I played receives bonuses to thrown weapons. Other choices are, bonuses to blunt weapons, sharp weapons or firearm bonuses.
First thing that I noticed when I started playing Dead Island is that the game is gorgeous. The entire island is very detailed and every place looks as you would expect it to look in real life. Second thing that I noticed about Dead Island is the fact that the game world is ginormous. It is broken up in several locations, resort, city, jungle and the prison. Each location has its own quest hubs and each looks distinctly different from the others. Introduction of new environments is very well paced and overall Techland did an excellent job keeping the gameplay fresh.
Skill Trees For Logan |
Example of Loot |
Most of the game I stuck with slicing weapons, such as cleavers and swords. I found that one precise slice to the neck is far more effective than trying to bludgeon a zombie to death.
I played as Logan an ex-football player who ended up on the island as a celebrity promoting a blood drive. I played through the whole game single player, which was a very enjoyable experience. But playing Dead Island co-op and rolling around as a 4 player posse could be extremely fun. Dead Island is a very good game, I would go as far as saying it is the best Zombie game I have ever played. It just has so much to offer. It looks amazing, the character variety offers over a 100 hours of replayability, the random tiered loot, weapon upgrades and leveling mechanics keep you coming back, the analog battle system, variety of weapons and environments give Dead Island depth. I think it is pretty clear that I had a very good time with Dead Island, and think that Dead Island should be in everyone's collection. I can not wait for the sequel (Dead Island: Riptide).
My Stats After Finishing The Game For the First Time (As Logan) |
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