Saturday, September 10, 2011

Enemy Territory: Quake Wars


Title: Enemy Territory: Quake Wars
Platform Played On: Xbox 360
Release Date: May 27, 2008
Date Played: June 2008
Time Played: 2 hours
Completed (Y/N): N/A
Score: 1/5


Opinion:

To be honest, Quake Wars, is probably the worst I.D. game to date (although I.D. did not have much to do with it. Quake Wars was developed by Splash Damage and published by Activision, so I guess when I say I.D. game, I mean I.D. franchise that is using I.D. tech..).

Quake Wars features inferior graphics and its gameplay does not feel engaging in any way. The weapons are not particularly fun to shoot, and the models and animations leave much to be desired.

The entirety of the gameplay consists of an attacking team trying to reach the defending team's base and set off an explosive. Sure sure, Counter Strike and Team Fortress have been doing that for years and are fun.  That actually is the source of the problem. Quake Wars does some new things, but none of them are meaningful, CS and TF were among the first of their kind and now have hundreds of thousands of players world wide, with huge passionate communities.  Why should I leave an already well established, polished and fun product to something that is a simple clone and lacks all that make those games so much fun?
 Quake Wars does use some new technologies (mega textures), and is one of the first FPS games to have an experience system, and class based objectives (similar to Battlefield franchise), but none of those innovations make the game fun. 

There is no single player to speak of, unless you count bots controlled by inferior AI on multiplayer maps.

Basically there is absolutely no reason for anyone to pick up Enemy Territory: Quake Wars, there are a dozen of well established franchises out there that do a better job at what Quake Wars is attempting to do.

2 comments:

Terrordoll said...

While this game wasn't a commercial success I think it was definitely fun and a worthwhile experience.

Like you mentioned the class based leveling system while not the first was still ahead of it's time and well fleshed out. Map design was simple but well done. Vehicles were enjoyable. The maps were a proper size, avoiding the issues Battlefield had of boring lulls due to wandering around an oversize map.

The thing I liked the most was interactive objectives. This Unreal "Assault" style game play was much more engaging then Battlefield's "gamey" and overly simplistic capture points. Objectives must be taken in the proper order and are sometimes multi-layered. This creates a reliable front line. A player will always know where the enemy is attacking and is never out of the action long.

They did a good job designing solid multiplayer experience. It was a fast paced, yard by yard push to the net objective and that makes for constant action. There is very little fluff here, the games feels streamlined and well designed to accomplish what it set out to do.

That being said it was buggy. I'm not sure why this wasn't a bigger hit. I really enjoyed it.

Duxa said...

I think you may have enjoyed it more because you played it on PC? The PC version had significantly higher scores (84 metacritic) than the console versions (which is where I played it) versus (60 on PS3 and 69 on 360 metacritic).

On consoles it looked like a brown mess, with terrible AI and noone playing online.

As far as why it didnt take off, I think noone realy cares about Quake anymore, Counter Strike and Team Fortress kind of cover all aspects of online multiplayer nowerdays.