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Platform Played On: iPhone
Release Date: February 3, 2011
Date Played: Spring/Summer 2012
Time Played: 5 hours
Completed (Y/N): Yes
Score: 5/5
Opinion:
Although death is very common in League of Evil, the game does not cease to be fun. The 8bit art is a pleasure to look at and the stylized upbeat 8 bit music keeps the rhythm. The controls feel solid and very responsive and the character pace is well balanced. In addition to this every time you die a shadow of your run gets recorded, and then played back as you make new attempts. So by the time you do your 30th attempt at the level you can see 29 of your shadows running by your side, falling, missing and dying. This looks super cool, however I had to turn this feature off because it would make the game lag a little bit on the iPhone 4, and on some levels it was nearly impossible to see myself with 50+ clones running around.
The controls in League of Evil are amazing, although virtual, they are as precise as a physical joystick and feel natural to use. Controls make or break this type of game, and I am glad that they absolutely nailed them. Great job!
League of Evil is one of the best executed games on the iOS. It is addictive and fun, it allows for short 30 second play sessions as well as provides content to last for hours and hours of gameplay. It is a great game to have on the go and a cool game to show off to your friends. Since its release it had several map packs added to it, as well as a sequel. I would definitelly recommend League of Evil to every iPhone owner.
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