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Platform Played On: Nintendo DS, PSP, iPhone
Release Date: March 20, 2007
Date Played: 2007, Spring 2012
Time Played: 5 hours
Completed (Y/N): No
Score: 2/5
Opinion:
Puzzle Quest combines the addictive gameplay of a match 3 game (such as Bejeweled), and sprinkles some RPG on top. While most of the gameplay takes place on a match 3 board rest of the game consists of traveling on a overworld map, and conversing with NPCs via chat bubbles. There is an overarching story dealing with the threat to the kingdoms and you of course are their only salvation.
The RPG elements are present in every aspect of Puzzle Quest. You start of by choosing a character class, which impacts your stats and dictates which spells you have. The battle board has pieces that can be used to earn experience, other pieces (skulls) are used for dealing damage and the rest of the colored pieces are the different types of mana. You earn spells through leveling or items/creatures, and each spell needs one or more types of mana to cast. You earn said mana by matching gems. For example matching 3 blue gems will get you 3 blue mana. Generally the more badass the spell the more it will cost to cast. You can travel to shops to buy new equipment (or sell the old), and Inns to gather rumors.
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Basically Puzzle Quest sucks at the feedback loop. Things that you do are not exciting and the reward is basically nonexistent. As soon as the novelty of a match 3 RPG is gone there is absolutely nothing interesting or fun in Puzzle Quest. Moreover I find it's gameplay very frustrating. I think its a great idea, but not a good implementation of that idea. It is way too repetitive, with little to no incentive and quite frankly a very boring run of the mill story. I have yet to give Puzzle Quest 2 or Puzzle Quest Galactrix a try, perhaps they address my issues with this one.
Bottom line... Puzzle Quest... is not for me...
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