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Platform Played On: Xbox 360
Release Date: October 28, 2008
Date Played: November-December 2008
Time Played: 20 hours
Completed (Y/N): Yes
Score: 3/5
Opinion:
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Being an achievement (gardening tool) I picked up a copy of Red Alert 3 for the Xbox 360. The game looked and controlled reasonably well and I didnt have much trouble using the controller instead of the mouse and keyboard.
I will admit that Red Alert 3 is a pretty game, but thats about the only thing that is actually good about it.
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Several other design decisions are simply dumbfounding. For instance one of the coolest parts of the Command and Conquer games is building refineries and sending out your harvesters and protecting them while they collect gold and ore. This whole aspect was completely eliminated from the game. You now build the refinery on a source similar to Warcraft 3's night elves. That is a bummer, but to top it all of you have a harvester moving 3 feet between the mine and the refinery back and forth, which just looks silly.
A lot of the units are now amphibious, so importance of water was greatly diminished since it now basically is land. This change cut out a lot of positioning strategies out of the game.
While pretty and great to look at, the overall aesthetic of the units has a futuristic look. I much rather preferred the World War 2 style gritty design that Red Alert 1 and 2 had. The futuristic style in Red Alert 3 makes it look very similar to Tiberium Wars (C&C3), yes both share the engine, but previous games in the series didnt have this problem, and they too shared the engine.
Overall Red Alert 3 is a decent game, but as a fan of a series I would be lying if I said that it did not dissapoint me. I feel that Red Alert 3 is the lowest point in the series, as the only thing that it has going for it are the graphics. I would much rather sit down for a game of Red Alert 2, which still looks fairly good with its detailed sprite based graphics. Red Alert 3 feels like a skin on top of Command and Conquer 3, it does not have the charm or art design that made the series so great. So unless you want to get the story I would recommend to play C&C3 instead, or go back and play Red Alert 2. RA3 was a poor attempt and I hope that RA4 will return to the roots that made the series so great.
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