Saturday, February 4, 2012

Hero Academy


Title: Hero Academy
Platform Played On: iPhone
Release Date:
 January 11, 2012
Date Played:
 January - February 2012
Time Played:
 4 hours
Completed (Y/N):
 N/A
Score:
 4/5

Opinion:

If chess and Magic the Gathering had a baby, no doubt it would have close resemblance to Hero Academy.

Set on a 5x9 grid you start on one end of a randomly generated field, while your opponent starts on the other end. The sides are mirrored for balance. The objective is to destroy the opponent's crystal(s).

Hero academy is presented in a cool art style, and smooth animations. It features asynchronous multiplayer, which is what makes Hero Academy so appealing. You can take a turn and forget about it until a few hours or days later a little notification pops up saying that its your turn again.

One major complain about the game is the fact that it doesnt explain anything, and I mean... it does not explain anything.  It doesnt even explain that you can click on the "hint" button and then click on something else to see what it does. So what ends up happening is you end up making random decisions based on your best guess, which end up with your ass being handed to you by the opponent.

Hero Academy is a cool idea, executed well, just explained poorly. Overall it is a cool game to play asynchronously with your buddies, and the (free) price is hard to beat.

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