Thursday, September 29, 2011
Braid
Title: Braid
Platform Played On: Xbox 360
Release Date: August 6, 2008
Date Played: August 2008
Time Played: 4 hours
Completed (Y/N): Yes
Score: 5/5
Opinion:
Braid was the headliner for 2008's (the first ever) Summer of Arcade. It is largely responsible for bringing the downloadable game's standards from dismissable to competent. What is impressive is that the whole game was developed by one dude (Jonathan Blow).
The game has an interesting love story and the game play consisting entirely of puzzle solving through bending the time and space continuum. Now, who the heck would not love to bend some time and space?
Braid consists of 6 chapters, each harder than the previous one and each with its own theme. The game features excellent hand drawn graphics, and the environment is full of lush, vibrant colors.
You can never die in Braid, as you simply rewind time to bring you back before you make that deadly mistake. What is unusual, and simultaneously awesome, is the fact that you can rewind time for as long as you want, as many times as you want, at anytime that you want. There are no constrains on this primary game mechanic, which is unusual for video games.
I do wish Braid would have more enemy variety, as there basically 2 enemy types. Other than that Braid is an excellent puzzler that everyone should check out. Not only are the puzzles interesting, the story has some interesting twists, especially at the very end of the game.
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