Title: Morrowind - GOTY
Platform Played On: Xbox
Release Date: May 1, 2002
Date Played: January - June 2008
Time Played: 300 hours
Completed (Y/N): Yes
Score: 5/5
Opinion:
I was deep into exploring the world of Norrath in my EverQuest 1 adventures when Morrowind came out. I installed it, ran around a bit, and thought to myself. This is just like single player EQ, why would I play this if I can play in a world with real people? And so Morrowind was put away for many years.
Starting Town |
It was not until early 2008 that I decided to mod an old Xbox (that was passed down to me from Jeff (whose Morrowind adventures I mentioned earlier). And after successfully modifying it I loaded his Morrowind save that was still there from 2003. I saw his decked out character, and his candle arrangements. It really made me want to play Morrowind. By this time I came to realize the beauty of Morrowind and Oblivion (Arena, and Daggerfall too of course). The beauty is that unlike MMOs you can permanently change the world. Take Jeff's house for instance. He killed whoever lived there and took their house as his own. The fact that you could do that was incredible! Normally you can either not kill NPCs or they would respawn. Not here, once killed they are gone forever. Needless to say, I decided to give Morrowind a shot and experience it firsthand.
Menu System (Click to Zoom) |
Morrowind was an incredible experience. It felt like no other RPG out there. I was dropped into a world, received vague directions to my destination and beyond that I could do whatever I wanted. I could go any direction, kill anyone, and all of my decisions and actions had permanent consequences.
After solving a few mystery quests in the starting town I headed off to explore the world. Right off the bat I decided that I was going to be an archer, and so I picked up a bow and some arrows and went looking for something to kill. I knew that skills went up the more you used them, but I was not prepared for the harsh reality of shooting a rat point blank 10-20 times with my bow before I would even hit it. Whenever I traveled I jumped to level my athleticism, when I fought I took my time and shot it over and over again until I killed it to level up my marksman skill. By the end of the game I was able to 1 shot almost anything from a mile away with my bow and run/jump over small hills due to my athletic skill. 300 hours in and having grasped the mechanics I had a crazy powerful character with boots of levitation and gloves of teleportation. Robes of weightlessness and weapons of lightning. It was a blast!
Without Any Mods (top) vs Graphical Overhaul Mod (bottom) Click to Zoom |
Morrowind did not have fast travel (unlike most modern RPGs, including Oblivion and Skyrim), instead it had sort of a bus system. You could travel between half a dozen locations around the world for a small fee. And to be honest I prefer that system. I opt to not fast travel, as there are so many random interesting things to find while journeying from point A to point B in the world of Morrowind (and Oblivion/Skyrim), that it would be a shame to fast travel and miss them. Needless to say, I trekked up and down Morrowind exploring every single inch of the map. This included the two expansions Tribunal and Bloodmoon. Tribunal was alright, but Bloodmoon added a whole icy island to the northeast of Morrowind, which had a very interesting and you could even say epic questline involving werewolves.
Logbook Would go to 500+ Pages (Click to Zoom) |
Morrowind is a great game. It is a little bit on the hardcore RPG side, and may be hard for a non gamer to get into. But once you break that initial barrier and grasp the basics of the mechanics it becomes an epic journey. Unless you are like me and want to play the true 2002 experience I would recommend playing it on PC, and grabbing some of the graphical overhaul mods to make it look like a modern game. This is a must play for any serious RPGer.
With overhauled graphics mod. (Click to Zoom) |